WOW! CCAA^1 is an archival visualisation collaboratively developed by Cedar Zhou and Iris Long. It explores how data visualisation fits into contemporary exhibition/museum knowledge transfer and aesthetic experience. WOW! CCAA is composed of two parts: a looping seven-minute sequence of programmed frameworks, and a visitor interaction mechanism called CCAA Now, projected onto a 35-metre-long corridor in Shanghai Power Station of Art. While the physical corridor links exhibition spaces, Details »

Information in Style


“Information In Style: Information Visualization in the UK”was launched at CAFA Art Museum on September 20, 2013. The exhibition is supported by CAFA Art Museum, CAFA Design School, British Council and Beijing International Design Week. As part of the project, “Information In Style” symposium invited leading UK information designers and educators to deliver keynote speeches and to join panel discussion with Chinese professionals. Invited speakers include: CEO and curator of FutureEverything, Drew Hemment; Details »

Brave New World


Brave New World is a site specific participatory art-work, which invites participants to provide their views(image) and emotions to the real time analysis and visualization system through Twitter. The system will generate a collective image of emotions and images about the space in real time. The work is designed to make virtual communication tangible to explore the relationship between people’s perceptions and both coded physical and virtual spaces. The colour of the emotion is based by Plutchik’s wheel of emotions. Details »



News Fish is a impromptu performance, co-operated with Sharky(red) and George(black). During the performance, Sharky & George are being tracked by a really-time analysis system, which shows the speed they are moving, the distance they have moved. In the performance, Sharky & George are talking to each other the latest news from BBC News Service in real time. The news is updating in every 10 seconds. The really-time analysis system are keep tracking Sharky & George’s movements and project the processed information back Details »

Switch me back on NOW


‘Switch me back on NOW’ is an immersive environment in which the interplay of sound and light invites viewers to experience and interact with the scientific data collected from the brain. The starting point for this work was an art and science collaboration with the MRC Anatomical Neuropharmacology Unit at the University of Oxford. Serena Porrati created a soundscape based on digital manipulation of four different brain neuron signals discovered by the researcher Paul Dodson. Each of the neurons has a unique voice Details »



Poll is a machine that can collect and visualise people’s emotions in a gallery space. Participants were required to provide one image and one emotion to the machine through a physical interface, and the machine will reward a visual interface of trend and number of emotions about the space. Therefore participant can explore the emotions and images which were provided by themselves in their own way. The name of the installation refers to Hans Haacke’s Poll which exhibited in MOMA in 1970. The colors of the emotion is Details »



Blossom is an interactive sculpture, that was made by geometric structure and mathematical calculation to simulate flower blossom. It works according to the ambient light and sound. Blossom is an interpretation of the understating of the principle of nature by human being. Geometry is a simplifying presentation of human being’s understanding of the rule of the nature shape or operation. The phrase of “Flowers Blossom and fade” in Chinese is a metaphor for the shortness of human’s life in relation to the endlessness of nature. Details »



“Fireflies” is intended to create a interface for the viewer to appreciate the beauty of nature and reflect on the fleeting nature of time within an urban setting. In Japanese philosophy, fireflies are often seen as representative of impermanence. Their short life spans of two to three weeks remind us of the fleeting nature of life, particularly in cases were they are taken to represent the human soul Every moment in time exists only for an instant before being consigned to the past, while nature is being eroded by concrete and artificial lighting.

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Information Anatomy


Information Anatomy is an installation, which is designed to create a multi-sensory experience of data engagement. Participants were invited to talk to the installation using one word, that can represent their “emotion”. The printer would print out an info-graph that is the analysis about the emotion provided few seconds later, including how many people participated, how many people expressed the similar emotion, and time, temperature and other related factors. The purpose of this artifact is for testing how people perceive and engage with data. Details »

Underground Psychology


Underground Psychology is dedicated to engage with underground users with the process of how information is generated. It includes data collection, analysis, presentation. There were 250 photos were collected from passengers in King Cross, Holborn, Picdicly circus London Tube station. Meanwhile the passengers’ emotion, time, location and weather also were collected. All the data were analysed by the ways of statistician of psychologist and release on Website, Facebook and twitter. More details